AI Glossary

The most commonly used terms in Artificial
Intelligence and their explanations

The most commonly used terms in Artificial Intelligence and their explanations

Artificial Intelligence

Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think and act like humans. These intelligent machines can be trained to perform various tasks by processing large amounts of data and learning from it. AI systems can be classified into two main categories: narrow or general. Narrow AI systems are designed to perform specific tasks, while general AI systems are designed to perform any intellectual task that a human being can. The ultimate goal of AI research is to create systems that can understand, think, and act intelligently, in a way that is indistinguishable from a human being.

Action space

The set of all possible actions that an agent can take in a reinforcement learning problem.

Artificial neural network

A type of machine learning algorithm modeled after the structure and function of the human brain, consisting of layers of interconnected "neurons" that can process and transmit information.

Autoencoder

A type of neural network used for dimensionality reduction and feature learning, consisting of an encoder and a decoder that learn to compress and reconstruct data respectively.

Bagging

A machine learning ensemble technique in which multiple models are trained on different random subsets of the training data and combined to make predictions, with the goal of reducing the variance and improving the generalization of the model.

Big data

Large sets of data that can be analyzed and used to gain insights and make informed decisions.

Boosting

A machine learning ensemble technique in which weak learners are combined to form a strong learner, with the goal of improving the overall prediction accuracy.

ChatGPT

A chatbot by OpenAI built on top of their GPT3.5 large language model, trained with public data.

Classification

The process of categorizing data into predefined classes or groups.

Clustering

The process of grouping data points together based on similarity or common characteristics.

Cognitive computing

The development of computer systems that can perform tasks that normally require human-like intelligence, such as learning and problem-solving.

Computer vision

The ability of a computer to interpret and understand visual data from the world, such as images and video.

Convolutional neural network

A type of neural network specifically designed for image and video recognition tasks, using convolutional layers to learn and recognize patterns in the data.

Cross-validation

A model evaluation technique in which the training data is split into multiple folds, and the model is trained and evaluated on each fold to obtain an estimate of its generalization performance.

Data mining

The process of extracting useful patterns and knowledge from large datasets.

Decision tree

A flowchart-like tree structure used to make decisions based on a series of binary splits.

Deep dream

An image generation technique developed by Google that uses a convolutional neural network to generate dream-like images by amplifying the features of the network.

Deep learning

A subfield of machine learning that involves training multi-layered neural networks to learn and make decisions on their own.

Dimensionality reduction

The process of reducing the number of features or dimensions in a dataset while preserving as much information as possible.

Discount factor

The factor by which the future rewards are discounted in the reinforcement learning algorithm, to balance the tradeoff between the short-term and the long-term rewards.

Dynamic programming

A method of solving optimization problems by breaking them down into smaller subproblems and storing the solutions to these subproblems in a table or array.

Ensemble learning

A machine learning technique in which multiple models are trained and combined to make predictions, with the goal of improving the overall performance of the model.

Episode

The sequence of states, actions, and rewards that an agent experiences in a reinforcement learning problem before reaching a terminal state.

Evolutionary computation

A set of algorithms that use principles of natural evolution, such as reproduction, mutation, and selection, to find solutions to problems.

Expert system

A computer program that utilizes artificial intelligence techniques to mimic the decision-making abilities of a human expert in a specific field.

Exploration-exploitation tradeoff

The tension in reinforcement learning between exploring new actions and exploiting the known good actions, in order to balance the learning and the reward-maximizing objectives of the agent.

Face recognition

The process of identifying and verifying individuals based on their facial features.

Feature engineering

The process of selecting and creating informative and relevant features from raw data for use in a machine learning model.

Feature selection

The process of choosing a subset of the most relevant features from a larger set of features for use in a machine learning model.

Fine-Tuning

A machine learning technique that involves adjusting the hyperparameters or parameters of a pre-trained model on a new dataset to optimize its performance for a specific task. Fine-tuning is commonly used when a pre-trained model is available for a related task, but the available data for the new task is limited or the target task is slightly different from the original task.

Function approximation

The use of a function to approximate the value function or the policy in a reinforcement learning problem, when the state or action spaces are too large to be represented explicitly.

Fuzzy logic

A form of mathematical logic that allows for uncertainty and imprecision in the input and output of a system.

GAN

A type of generative model consisting of two competing neural networks, a generator and a discriminator, that learn to generate and recognize synthetic data respectively.

Generative adversarial network

A type of neural network consisting of two competing networks, a generator and a discriminator, that learn to generate and recognize synthetic data respectively.

Generative model

A machine learning model that learns the underlying distribution of the data and can generate new, synthetic samples from it.

Genetic algorithms

A search algorithm that uses principles of natural evolution, such as reproduction, mutation, and selection, to find solutions to problems.

GPT

a large language model developed by OpenAI that uses transformer architecture and self-supervised learning to generate human-like text.

Heuristics

A problem-solving method that involves finding a solution through trial and error and learning from past experiences.

Hyperparameter tuning

The process of adjusting the parameters of a machine learning model that are set prior to training, in order to improve its performance.

Image annotation

The process of labeling or annotating images with relevant information, such as object classes or bounding boxes.

Image captioning

The process of generating a natural language description of an image.

Image classification

The process of assigning an image to one or more predefined categories or classes.

Image colorization

The process of adding colors to a grayscale image.

Image enhancement

The process of improving the visual quality of an image, such as increasing its contrast or removing noise.

Image generation

The process of creating new, synthetic images using artificial intelligence techniques.

Image preprocessing

The process of preparing the images for use

Image restoration

The process of repairing or restoring a degraded or damaged image.

Image retrieval

The process of searching for and retrieving images from a large database based on their visual content.

Image segmentation

The process of dividing an image into multiple regions or segments, each representing a different object or background.

Image-to-image translation

The process of converting an image from one domain to another, such as translating a photograph to a painting or a sketch.

Inference

The process of deducing conclusions from premises using logical reasoning.

Inpainting

The process of repairing or filling in damaged or missing parts of an image.

K-means

An unsupervised machine learning algorithm used for clustering data points into a predefined number of clusters.

Knowledge representation

The way in which knowledge is encoded and stored in a computer system.

Language Model

A language model in artificial intelligence is a statistical model that is used to predict the likelihood of a sequence of words or tokens in a language. Language models are commonly used in natural language processing tasks to generate coherent and appropriate text.

Large Language Model

A large language model in artificial intelligence is a type of statistical model that is trained on a very large dataset of text and uses machine learning techniques to learn the patterns and structure of the language. Large language models are commonly used for tasks such as language generation, machine translation, and text classification, and are able to generate human-like text with a high degree of coherence and fluency.

Machine learning

A method of training algorithms using large amounts of data and allowing the algorithm to learn and improve on its own without explicit programming.

Markov decision process

A mathematical framework used in reinforcement learning to model the decision-making process of an agent in a sequential, uncertain environment.

Markov property

The property of a state in a Markov decision process that says that the future is independent of the past, given the present state.

Markov reward process

A Markov decision process that only has a reward component, without any decision-making involved.

Model

A model is a representation of a problem or a system that can be used to make predictions, decisions, or learn patterns in data. Models are a fundamental part of machine learning and are used to perform various tasks, such as classification, regression, clustering, or dimensionality reduction. Models can be trained on a dataset using various machine learning algorithms, such as supervised learning, unsupervised learning, or reinforcement learning, to learn the relationships and patterns in the data and make predictions or decisions based on them.

Model deployment

The process of making a machine learning model available for use in production environments, such as deploying it to a web server or integrating it into an application.

Model evaluation

The process of measuring the performance of a machine learning model on a specific task, using metrics such as accuracy, precision, and recall.

Model selection

The process of choosing the best model among a set of candidate models for a given task.

Monte Carlo method

A reinforcement learning algorithm that uses random sampling to estimate the value function or the optimal policy.

Multi-armed bandit

A reinforcement learning problem in which an agent must choose among a set of actions, each with an unknown reward distribution, and learn which actions are the most rewarding through trial and error.

Naive Bayes classifier

A machine learning algorithm used for classification tasks based on the Bayes theorem of probability.

Natural language processing

The ability of a computer to understand, interpret, and generate human language.

Neural network

A type of machine learning algorithm modeled after the structure and function of the human brain, consisting of layers of interconnected "neurons" that can process and transmit information.

Normalization

The process of scaling the values of a feature or a dataset to a common range, such as [0, 1] or [-1, 1].

Object detection

The process of identifying and localizing objects in an image or a video.

Ontology

A system that represents the relationships and categories within a particular domain of knowledge.

Optimal policy

The policy that maximizes the expected cumulative reward in a reinforcement learning problem.

Optimal value function

The value function that corresponds to the optimal policy in a reinforcement learning problem.

Overfitting

A condition in which a machine learning model performs well on the training data but poorly on new, unseen data, due to being too complex and fitting the noise in the training data.

Pattern recognition

The ability to identify patterns or regularities in data.

Planning

The process of determining a course of action to achieve a specific goal.

Policy iteration

A reinforcement learning algorithm that involves alternating between evaluating the current policy and improving it based on the learned value function.

Preprocessing

The process of preparing the data for use in a machine learning model, including cleaning, transforming, and scaling the data.

Q-learning

A reinforcement learning algorithm that learns an action-value function, also known as a Q-function, which estimates the expected future rewards for each action in a given state.

Reasoning

The process of drawing conclusions based on evidence and logical arguments.

Recurrent neural network

A type of neural network specifically designed for processing sequential data, using feedback connections to allow the network to remember and make use of past information.

Regression

A machine learning technique used to predict a continuous numerical value based on a set of input features.

Reinforcement learning

A type of machine learning in which an agent learns through trial and error by interacting with its environment and receiving rewards or punishments for its actions.

Reinforcement Learning From Human Feedback

A type of machine learning technique in which an artificial intelligence (AI) system learns from the feedback or rewards provided by a human user or trainer

Reward function

The function that defines the reward or the punishment that an agent receives for its actions in a reinforcement learning problem.

Robotics

The study and application of robots and automation.

SARSA

A reinforcement learning algorithm that learns an action-value function using the expected reward and the value of the next action, rather than the final reward as in Q-learning.

Semantic web

An extension of the World Wide Web that enables machines to understand the meaning of the data on the web.

Stable Diffusion

Stable Diffusion is a text-to-image model based on deep learning that can generate highly detailed images based on text descriptions.

Standardization

The process of transforming the values of a feature or a dataset to have zero mean and unit variance.

State space

The set of all possible states in a reinforcement learning problem.

State transition

The movement of the agent from one state to another state in a reinforcement learning problem, based on an action and the transition probabilities of the environment.

Style transfer

The process of transferring the style of one image to another image, while preserving the content of the second image.

Super-resolution

The process of increasing the resolution of an image or a video by filling in the missing details.

Support vector machine

A machine learning algorithm used for classification and regression tasks.

Temporal difference learning

A reinforcement learning algorithm that uses the temporal difference error, the difference between the estimated and the actual future rewards, to update the action-value function.

Text-to-image model

A machine learning system that generates images based on natural language descriptions.

Training

Training refers to the process of learning from data to improve the performance of a model or system. Training is a fundamental part of machine learning and involves feeding a model with a dataset and adjusting its parameters or weights to optimize its performance for a specific task.

Trajectory

The sequence of states and actions that an agent follows in a reinforcement learning problem.

Transfer learning

A machine learning technique in which a model trained on one task is fine-tuned or adapted for a related task.

Underfitting

A condition in which a machine learning model performs poorly on both the training and new, unseen data, due to being too simple and unable to capture the underlying patterns in the data.

Value iteration

A reinforcement learning algorithm that involves iteratively improving the value function until it converges to the optimal value function.

Variational autoencoder

A type of generative model that consists of an encoder network that maps the input data to a latent representation and a decoder network that maps the latent representation back to the original data space.

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